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Projects

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Call of Duty

QA Tester - Senior Tester - Associate QA Project Lead

Starting in 2019 as a Tester and moving up to an Associate QA Project Lead, I have experience in inter-disciplinary communications, Jira issue reporting and regression, team leading, Microsoft Office, and familiarity with Live Service updates.

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Amalga

Technical/Systems Designer

Amalga is a third-person shooter mech game and the final Capstone project to my degree. Working on this game I was in charge of AI Behavior Trees, creating 3D pathing Algorithms, socket-design Boss Behaviors, Level Design, and Saving/Loading encryption systems.

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Mountaineer: and the Infinite Mountain

Game Designer

Mountainer: and the Infinite Mountain was an iOS infinite scroller arcade game I published on the Apple store while in University. This was a solo project so the UI/UX design, Technical design for creating paths and spawning obstacles, the saved progress all the way to the art were all completed by me.

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